MC_VerticalLand || Meis || {Screen_Data Language + Screen_Robot} || MultimediaCity_Skyscraping.Structure || Sky_Ground || MC_Skyscraping.Shapes || ShareHolders || Importants || MC_Models || MC_Shops || MultimediaCity_Skyscraping.Water || Declarative || Screens_Ads || Enemys
SuperHeaven.us || mcvlcssbc.us
VerticalLandCity and MultimediaCity are same city but importants are different.
VerticalLandCity's important is architecture structure{most (safity + solid + ...)};
MultimediaCity's important is architecture decroate{most (taller + beauter + ...)};




= { + + + + + }
MultimediaCity_Skyscraping.Structure =
{ [(Lengh & Wide) >= High] Scale + Skeleton_Balance + Space_Net + UpLight_DownHeavy + Seperateble + Foundation[Prevent(Tide+Loose+Soft)] } Structures!
{ + + + }
MultimediaCity_Skyscraping.Skeleton = Most{ Safety + Smart + Tall + Beauty } VerticalLand!

Notes: Beauty include {Screenable + Screen_Data Language + Screen_Robot + Skeleton_Screen + ...}

+ + + + }
MultimediaCity_Skyscraping.VerticalLand = Prevent{ Earthquake + StrongerWind + Flood + DebrisFlow + Foundation[Prevent(Tide+Loose+Soft)] } VerticalLand!