MC_VerticalLand
||
Meis
||
{Screen_Data Language + Screen_Robot}
||
MultimediaCity_Skyscraping.Structure
||
Sky_Ground
||
MC_Skyscraping.Shapes
||
ShareHolders
||
Importants
||
MC_Models
||
MC_Shops
||
MultimediaCity_Skyscraping.Water
||
Declarative
||
Screens_Ads
||
Enemys
SuperHeaven.us
||
mcvlcssbc.us
VerticalLandCity and MultimediaCity are same city but importants are different.
VerticalLandCity's important is architecture structure{most (safity + solid + ...)};
MultimediaCity's important is architecture decroate{most (taller + beauter + ...)};
=
{
+
+
+
+
+
}
MultimediaCity_Skyscraping.Structure =
{
[(Lengh & Wide) >= High] Scale
+
Skeleton_Balance
+
Space_Net
+
UpLight_DownHeavy
+
Seperateble
+
Foundation[Prevent(Tide+Loose+Soft)]
}
Structures!
{
+
+
+
}
MultimediaCity_Skyscraping.Skeleton = Most{
Safety
+
Smart
+
Tall
+
Beauty
} VerticalLand!
Notes: Beauty include {Screenable + Screen_Data Language + Screen_Robot + Skeleton_Screen + ...}
+
+
+
+
}
MultimediaCity_Skyscraping.VerticalLand = Prevent{
Earthquake
+
StrongerWind
+
Flood
+
DebrisFlow
+
Foundation[Prevent(Tide+Loose+Soft)]
} VerticalLand!